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Also called Chronarchs

AttributesEdit

Intelligence +4
Fitness
Social Skills
Speed
Willpower +8

PowersEdit

Simple learned abilities do not require a roll, they just happen, according to GM discretion, of course.

Points of proficinecy refer to the amount of which one is skilled in a particular ability. Mechanically, they refer to the number of D6 rolled.

Willpower may not be spent to enhance powers.

Rank Power Description
1 Regeneration

Ability to regerate one's cells after death or severe injury.

  • Simple ability
  • Requires 3 willpower in bank at time of regeneration
  • At beginning of game, roll a die with x number of sides, where x is the number cloest to your willpower, to indicate how many regenerations you have.
Environmental Tolerance

Ability to tolerate difficult or lethal environments (i.e. extreme temperatures, extreme natural forces, vaccuums, etc.)

  • 3 proficiency points
  • Requires 1 willpower per proficiency point
  • Difficulty check
Mental Information Transference

Ability to communicate one's thoughts, experiences or (limited) knowledge to another sentient being.

  • 3 proficiency points
  • Requires 1 willpower per proficiency point, 2 willpower minimum
  • Difficulty check
Telepathy

Ability to extract thoughts, experiences or (limited) knowledge from another sentient being.

  • 3 proficiency points
  • Requires 1 willpower per proficiency point, 2 willpower minimum
  • If voluntary, difficulty check. If involuntary, roll against opponent's willpower.
Temporal Disassociation

Ability to disassociate from time and gain knowledge that would otherwise be impossible to gain at that point. Commonly called clairvoyence. 

  • 4 proficiency points
  • Requires 1 willpower per proficiency point, 3 willpower minimum
  • Difficulty check

StrengthsEdit

Merits allow you to re-roll your lowest die when attempting to perform a related task or skill.

+engineering

+temporal knowledge

+spot

+listen

WeaknessesEdit

Weaknesses require you to re-roll your highest die when attempting to perform a related task.

Time Lords, as a species, do not have uniform weaknesses. Please choose 4 skills that represent the unique failures of your character. There must be at least one flaw from each category. Broad skills that usually require a specific area cannot have a specific area in this case. For example, if you choose "performance", your character's weakness is in all areas of performance.

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