Intelligence +2
Fitness +4
Social Skills
Speed +1


Simple learned abilities do not require a roll, they just happen, according to GM discretion, of course.

Points of proficinecy refer to the amount of which one is skilled in a particular ability. Mechanically, they refer to the number of D6 rolled.

Willpower may not be spent to enhance powers.

Rank Power Description
1 Hypnotism


Merits allow you to re-roll your lowest die when attempting to perform a related task or skill.



Weaknesses require you to re-roll your highest die when attempting to perform a related task.

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