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Also called Silurians.

AttributesEdit

Silurian historical
Intelligence +2
Fitness +2
Social Skills
Speed +2
Willpower +6

PowersEdit

Simple learned abilities do not require a roll, they just happen, according to GM discretion, of course.

Points of proficinecy refer to the amount of which one is skilled in a particular ability. Mechanically, they refer to the number of D6 rolled.

Willpower may not be spent to enhance powers.

Level Power Description
1 Activating Technology

Used to active silurian technology.

  • Simple learned ability
Detection

Ability to detect other silurians, even at great distances.

  • Simple learned ability
Communication

Ability to communicate with other silurians through thought. 

  • Simple learned ability
  • Requires 1 willpower
Infrared Vision

Ability to see in infrared

  • Simple learned ability
  • Requires 2 willpowers
Coercion

Ability to coerce people into the direction you want them to go.

  • 4 points of proficiency
  • Requires 1 willpower per proficiency point, 2 willpower minimum
  • Roll against Player B's total willpower. If Player A's roll is higher, take 1 willpower damage.
Altering States

Ability to alter the state of consciousness of another being (unconscious/conscious)

  • 4 points of proficiency
  • Requires 1 willpower per proficiency point, 3 willpower minimum
  • Roll proficiency against Player B's total willpower. Additionally, if Player A's roll is higher, take 1 willpower damage.
Poison Tongue

Ability to spit slow-acting poison at another being. 

  • 4 points of proficiency
  • Roll as combat. Poison Tongue takes Proficieny Points/2 as hit points each round (round up)
Forcefields

Ability to mentally contruct mental-physical forcefields.

  • 6 points of proficiency
  • Strength of Forcefield: Proficiency Roll
  • Size of Forcefield: No larger than proficiency points x10 (feet) by any one dimension
  • To set up Forcefield: Requires 1 willpower per proficiency point, 4 willpower minimum
  • To maintain Forcefield: Requires 1 willpower per round.
  • To break through Forcefield: Roll fitness against strength of the Forcefield, add willpower as modifer. Willpower may be spent here. Every time the Forcefield is broken through, the player who set it up loses one willpower.
Heat Vision Heat Vision is Heat Vision.

MeritsEdit

Merits allow you to re-roll your lowest die when attempting to perform a related task.

+biotechnology

FlawsEdit

Flaws require you to re-roll your highest die when attempting to perform a related task.

- literature

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