Also called Silurians.
Simple learned abilities do not require a roll, they just happen, according to GM discretion, of course.
Points of proficinecy refer to the amount of which one is skilled in a particular ability. Mechanically, they refer to the number of D6 rolled.
Willpower may not be spent to enhance powers.
Used to active silurian technology.
Ability to detect other silurians, even at great distances.
Ability to communicate with other silurians through thought.
Ability to see in infrared
Ability to coerce people into the direction you want them to go.
Ability to alter the state of consciousness of another being (unconscious/conscious)
Ability to spit slow-acting poison at another being.
Ability to mentally contruct mental-physical forcefields.
|Heat Vision||Heat Vision is Heat Vision.|
Merits allow you to re-roll your lowest die when attempting to perform a related task.
Flaws require you to re-roll your highest die when attempting to perform a related task.